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WIP game goes "OpenGraphics"

 
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rlyeh

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PostPosted: Sun Mar 04, 2007 3:53 pm    Post subject: WIP game goes "OpenGraphics" Reply with quote



opengraphics zip:
http://www.retrodev.info/opengraphics.zip

Code:

Opengraphics document for WIP game
v1.0 - 24/02/2007


What's this?
------------


Hi,

Once upon a time I contacted a good graphician named NachoYag?e and we started a free game.

We did quite a lot in a few days, however we dropped the game due to our personal circumstances.

I've decided to go open-graphics with my game today, just before the lack of graphics kills it definitely.

Original graphician agreed recently to let me use and modify his graphics and animations freely in this project.

So there I go again, now with your help :-)

The game concept is to move quickly a cute girl in a bomberman-ish scenario completing some mission objectives, before the time goes by or before any other player wins first.

The player has to avoid other bigger animals (like a cocodrile) and players, and avoid sunking in water too.

Some mission objectives may be:

- reach a screen border jumping over stones without touching the water, before another player does it first. Enemy: time, wild wind & scenario.

- reach a screen border jumping over floating trees without touching the water, before another player does it first. Enemy: time, tree rotation & scenario.

- capture N butterflies, or other small animals before another player does it first. Enemy: time, other players & scenario.

- capture N frogs over waterlillies before the waterlillies sunk in water. Enemy: time, other players & scenario.

- capture N fireflies at night before the other player does it first. Enemy: low visibility, other players & scenario.

- push other players to water. Enemy: time, other players & scenario.

- etc

There are power ups in each screen to help players doing his job first. They include big birds to mount which lets you jump longer, big rabbit to mount which lets you move faster, honey-catapult which to attract bees to other players, boxing-glove with spring to push players to water, etc.


Wanna help?: what I need right now
----------------------------------

- I need you to improve current animations (please keep the same graphics style :-).

- I need you to draw new graphics and animations (please keep the same graphics style :-) :
  - Girl jumping, girl running, trees, birds, rabbits, frogs, fishes, stones, waterlillies, and leaves flying.
  - Others graphics and animations (not important right now).


Wanna help?: how we work
------------------------

- Draw your sprites and animations in any program you like as long as you encapsulate them later in a PSD (Photoshop) file format.

- Draw sprites and animations using palettes, however, the final PSD must be hicolor and cannot use transparency, non-rasterized layers, or alpha channels.

- Draw with larger canvas than sprite size if needed. Our exporter will crop the graphics and will do the dirty job.

- Group static objects of a same genre in a same PSD too. For example, a file named 'flowers.psd' or 'rocks.psd' must contain a full set of static frames of different flowers and rocks. Btw, put each graphic in a layer.

- When animating, put all frames (N) of an object in a same PSD. And put each frame in a layer.

- When animating different orientations of a same sprite (girl walking down, left, up, right for example), put all animation sets in a same PSD (4 sets of N frames each in this example).

- We use Photoshop's default transparent color as our transparent color. However to adjust sprite coordinates in animations we use pure green (0,255,0) and pure purple (0,255,255) in a cross-axis in bottom layer (check girl-walking.psd example). The exporter will adjust automatically coordinates by checking the position of sprites in relation with this cross-axis.

- Default animation delay is 0 between each frame. If you want to modify delay of a frame, just rename the layer to a number. The bigger number you write, the bigger delay you get.

- As final note, each layer you draw should include optionally some info in "author: comment" format. If there is a delay comment already (check previous note), keep the delay comment first.


And that's all
--------------

Now check the current graphics set and if you feel they match your style, just join our project :-)

Have fun! :D

    rlyeh

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