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Bug tracker for fSMS32. Write here your bugs!

 
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rlyeh

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Joined: 01 Oct 2004
Posts: 219

PostPosted: Tue Apr 19, 2005 8:59 am    Post subject: Bug tracker for fSMS32. Write here your bugs! Reply with quote

If you find a bug which is unknown, feel free to post it in this thread.
Once fixed I will remove your post and I will update the following list:

Known bugs list

  • There is no BIOS support yet (rlyeh)
  • There is no SG1000, SC3000 support yet (rlyeh)
  • New render engine causes glitches in some roms (Aladdin, Cool spot) (rlyeh)
  • FX voices are not sampled (Sonic-GG) (xenon)
  • In sonic games when you jump in the water it really slows down (kotd)
  • Let options saved (prophet)
  • Frogger for GG is played as a SMS game and becomes all messed up (Antiriad)
  • Paperboy 2 for GG is played as a SMS game and becomes all messed up (Antiriad)
  • Sonic Blast for GG is played as a SMS game and becomes all messed up (Antiriad)
  • Chase HQ for SMS is played as a Game Gear game and becomes all messed up (kotd)
  • Prince of Persia for SMS is played as a Game Gear game and becomes all messed up (rlyeh)
  • OutRun Europe for SMS is played as a Game Gear game and becomes all messed up (molsu)
  • Gameplay speed is not constant sometimes (rlyeh)
  • Screen splits out in 4 pieces sometimes (rlyeh)
  • Savestates get corrupt and other times reboots gp32 (kotd)
  • Inaccurate noise emulation (PSG) (rlyeh)
  • Codemaster games not working (MicroMachines) (xenon)
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WhizzBang



Joined: 13 Oct 2004
Posts: 8

PostPosted: Mon Jul 04, 2005 9:06 pm    Post subject: Reply with quote

Hello, I have just been playing Alex Kidd in Miricle World and I am not sure if this is a bug but it seems to me that this game is running faster on the GP32 than it did on the original hardware. Either that or my reactions have slowed down in my old age.
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Dryer Lint



Joined: 08 Jul 2005
Posts: 4

PostPosted: Sat Jul 09, 2005 11:47 am    Post subject: Reply with quote

WhizzBang wrote:
Hello, I have just been playing Alex Kidd in Miricle World and I am not sure if this is a bug but it seems to me that this game is running faster on the GP32 than it did on the original hardware. Either that or my reactions have slowed down in my old age.


Maybe you played it as NTSC but were used to the PAL version? I think PAL games are just NTSC games running slightly slower, most of the time.

Anyway, I have a bug report, too:

Sylvan Tales for the Game Gear has a broken palette on fSMS32. It works fine on Kega Fusion, so it can't be just the ROM.
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travisp



Joined: 01 Aug 2005
Posts: 3

PostPosted: Tue Aug 02, 2005 8:40 pm    Post subject: fSMS32 Bug Reply with quote

One more bug for your list.

Olympic Gold as SMS runs as GG and doesn't run properly.

Also I see that the codemaster games bug has been fixed, is there any chance a fday preview will be released for fSMS32 soon?
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