/* Title: A custom uniform palette generator that fits my needings. Written by rlyeh ( retrodev.info@rlyeh http://www.retrodev.info ), (c) 2007. References: - http://en.wikipedia.org/wiki/List_of_palettes - http://www.compuphase.com/unifpal.htm License: Copyright (c) 2007, Mario Rodríguez Palomino. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the organization nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY Mario Rodríguez Palomino "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Mario Rodríguez Palomino BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #define VERSION "Uniform palette generator, v0.1 by rlyeh (c) 2007" #define GAMMA_DIV 2.0 #define GAMMA_RED ((0.299 - 0.114) / GAMMA_DIV) #define GAMMA_GREEN ((0.587 - 0.114) / GAMMA_DIV) #define GAMMA_BLUE ((0.114 - 0.114) / GAMMA_DIV) #define GAMMA_STEPS 256 #define COMPONENT_INTERPOLATION 0.86 #define COMPONENT_RED_BRIGHTNESS 0.299 #define COMPONENT_GREEN_BRIGHTNESS 0.587 #define COMPONENT_BLUE_BRIGHTNESS 0.114 int main(int argc, char *argv[]) { FILE *fp; int i,r,g,b,entry; struct { unsigned char r,g,b; } gamma[256]; struct { float r,g,b; } palette[256]; printf(VERSION ". Build " __DATE__ " " __TIME__ "\n\n"); if(argc != 2) { printf("Usage: %s outfile\n", argv[0]); exit(1); } // create custom gamma tables for(i=0; i < GAMMA_STEPS; i++) { gamma[i].r=(unsigned char)(255.0*pow( ((i * 256.0)/(GAMMA_STEPS-1)) /255.0, 1.0 - GAMMA_RED)); gamma[i].g=(unsigned char)(255.0*pow( ((i * 256.0)/(GAMMA_STEPS-1)) /255.0, 1.0 - GAMMA_GREEN)); gamma[i].b=(unsigned char)(255.0*pow( ((i * 256.0)/(GAMMA_STEPS-1)) /255.0, 1.0 - GAMMA_BLUE)); //printf("gamma #%-3d %3d %3d %3d\n", i, gamma[i].r, gamma[i].g, gamma[i].b); } // create custom colour tables for (i = 0; i < 256; i++) { int index = i; r = (index >> 5) & 0x7; g = (index >> 2) & 0x7; b = (index >> 0) & 0x3; //make a pure RGB332 colour palette[index].r = (r * 255.0) / 7.0; palette[index].g = (g * 255.0) / 7.0; palette[index].b = (b * 255.0) / 3.0; //fix blue component to give a few true greys palette[index].b = (b * 255.0) / 3.5; //(2^3 / 2^2) = 2 -> 7.0 / 2 = 3.5 //soft and blend components in non greys colours if((palette[index].r != palette[index].g) || (palette[index].g != palette[index].b) || (palette[index].r != palette[index].b)) { float r1, g1, b1, media, mediar, mediag, mediab; r1 = palette[index].r; g1 = palette[index].g; b1 = palette[index].b; media = (r1 * COMPONENT_RED_BRIGHTNESS + g1 * COMPONENT_GREEN_BRIGHTNESS + b1 * COMPONENT_BLUE_BRIGHTNESS); if(!media) media = 1.0; mediar = ((r1) * (COMPONENT_INTERPOLATION) + ((g1 * b1) / media) * (1.0 - COMPONENT_INTERPOLATION) ); mediag = ((g1) * (COMPONENT_INTERPOLATION) + ((r1 * b1) / media) * (1.0 - COMPONENT_INTERPOLATION) ); mediab = ((b1) * (COMPONENT_INTERPOLATION) + ((r1 * g1) / media) * (1.0 - COMPONENT_INTERPOLATION) ); if(mediar > 255.0 || mediag > 255.0 || mediab > 255.0) { printf("error: color overflow at r,g,b = %f %f %f (%d %d %d, %f)\n", r1,g1,b1,mediar,mediag,mediab,media); exit(1); } //apply gamma palette[index].r = gamma[(int)mediar].r; palette[index].g = gamma[(int)mediag].g; palette[index].b = gamma[(int)mediab].b; } } // make #255 colour a pure white //palette[255].r = palette[255].g = palette[255].b = 255.0; // make #255 colour (slighty white) more pure palette[255].r = (palette[255].r + 255.0) / 2.0; palette[255].g = (palette[255].g + 255.0) / 2.0; palette[255].b = (palette[255].b + 255.0) / 2.0; // save our palette to a Photoshop .act file { FILE *fp_act, *fp_h; char file_act[256], file_h[256]; sprintf(file_act, "%s.act", argv[1]); sprintf(file_h, "%s.h", argv[1]); fp_act = fopen(file_act, "wb"); if(!fp_act) { printf("can't write file '%s' for writing\n", file_act); exit(1); } fp_h = fopen(file_h, "wb"); if(!fp_h) { printf("can't write file '%s' for writing\n", file_h); exit(1); } fprintf(fp_h,"const unsigned char uniform_palette[] =\n{\n"); for (i = 0; i < 256; ) { unsigned char r1,g1,b1; r1 = palette[i].r; g1 = palette[i].g; b1 = palette[i].b; fputc(r1, fp_act); fputc(g1, fp_act); fputc(b1, fp_act); ++i; fprintf(fp_h, " 0x%02x,0x%02x,0x%02x%c%c", r1,g1,b1, i == 256 ? ' ' : ',', i % 4 ? ' ' : '\n'); } fprintf(fp_h,"};\n\n"); fclose(fp_act); fclose(fp_h); } printf("Done!\n"); return 0; }